Shara Vyooha(The Flashing Arrows)
Original price was: ₹530.00.₹440.00Current price is: ₹440.00.
⚅Play Guide
- With its roots back to many regions of ancient India and Southern India to be specific, Shara Vyooha(The Flashing Arrows) represents a dying culture of the country.
- Shara Vyooha(The Flashing Arrows) belongs to the category of Indian strategy board games.
- The paraphernalia of the game consists of 1 game board and 2 sets of 6 pawns.
- Some of the vital benefits of the game consist of the enhancement of clear thinking, mathematical skills, in addition to the development of social communication, and cognitive areas.
- Made by the artisans of Andhra Pradesh, this game is wholly eco-friendly and belongs to the Kalamkari art form.
According to new research, engaging in number-based board games such as ours could potentially enhance young children’s mathematical abilities.
The products purchased in the shop section of Bhavyata Foundation website (www.bhavyatafoundation.com) are treated as donation towards supporting the artisans and craftsmen. You shall receive a donation receipt for the same purchase. If, at all, you wish to receive an invoice with GST, you may purchase the same product from our product partner on TheIndianSpirit Website.
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Product Description
About Shara Vyooha Board Game
How to Play!
Game Paraphernalia –
1 game board, 2 sets of 6 counters (total 12)
Game Setup –
- Each player gets 6 counters. They are placed only on intersections of lines (fig 1). During a turn, only one counter has to be placed.
- After placing both the armies game board will look like fig 2.
Rules to play –
- During a turn, only one counter has to move to an adjacent point which is connected to its current point by line. It can move in any direction (fig 3).
- If a point is not connected to its present point by a direct line, the counter cannot move there (fig 3).
- If counter comes in front of an opponent counter which has an empty point behind it in the same line, then the counter jumps over to the empty-point and captures the opponent counter. (fig 4)
- The counter can jump over multiple opponents during its turn provided it always lands on an empty-point before jumping over the next opponent (fig 5). There is no limit for a counter to capture its opponent’s counter
- A counter cannot jump over an opponent if there is no empty point behind the opponent, not even to capture an opponent (fig 6).
- A counter cannot change its direction while capturing (fig 8) however after capturing; it can change its direction to capture another counter (fig 5)
- A captured counter is permanently out of the game.
Winner-The player who has captured the opponent’s entire counters is the winner
Maintenance & Care
- Avoid direct sunlight for long.
- Dust or wipe with a dry brush/ cloth.
Additional Information
| Weight | 0.1 kg |
|---|---|
| Dimensions | 12 × 8 × 4 in |
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